Week 4 - Web Site and Multimedia
Integration
Objectives
Reading
Training
Individual Project
Learning Team Project
Lecture - Multimedia Implementation
Discussion Questions
Objectives:
- Analyze
tools for creating multimedia elements.
- Explain
the process to prepare graphics/images for Web sites.
- Compare
and contrast capabilities and limitations of image file formats.
- Apply advanced
Web design techniques such as feedback forms and pop-up windows.
Reading:
Read Chapters 6 and 11 in Multimedia: Making
It Work
Training:
Continue to follow the tutorials found on the
Basic
Website Creation tutorial page to complete the next set
of tasks.
Individual
Project - Personal WebSite, Part III
You continue to build your web site this week,
incorporating the criteria listed on the Assignments
page.
Learning Team Project – The
team continues to work on the Team web site project.
Check the Calendar for
specific due dates for all assignments, both individual and team.
Lecture - Multimedia Integration:
In Week
3 the we discussed the use of audio and video in Web sites. As
we have been discussing throughout this course, there are advantages
and disadvantages to all types of media. I think a good rule of
thumb is to analyze if the content truly calls for a type of media
and if so, which type is the best choice. There’s always going
to be trade-offs, so prepare to be flexible. But no gratuitous
use of media – ‘bells and whistles’! It must serve a purpose and
support the content.
This week the
text gives more detail about specific areas of web page design,
such as affective considerations, user interface or GUIs, language,
style, and grammar, among others. Good web page design is a fairly
simple concept, but harder to implement than you would imagine.
I will expect to see the basic design principles reflected in your
web pages for the assignment.
A
Model for Design and Development
The text walks
you through a good model for design and development of an instructional
web site. There are two phases, the design phase and the development
phase.
Design Phase:
- Flowcharts
- Storyboards
- Screen Design
Development
Phase:
- Write text
- Produce
media
- Authoring
- Debug
This week you
will be incorporating pieces of media into your web site.
Flowcharts
are different from storyboards because they are a graphical representation
of all of the elements in a web site and how the ‘flow’ of the site
should proceed.
A storyboard
shows what will be on each screen. It will include global navigation
and section menus, graphics, banners, links, and footer info and
where the text will go.
A screen design
is one or two designs that show what the index page or entry page
will look like and also what the other pages will look like. It
will show the look and feel, colors, graphics, banner graphics,
logos, etc.
I generally
do a combination of these three where my flowchart and storyboard
are blended together and my screen designs are blended into my storyboard.
I usually end up with two separate documents, depending on the project.
For my current project I will have this flowchart and screen designs.
No need to do a storyboard because most pages will have the same
layout.
The text talks
a lot about working with development teams. The world of web development
has become so complicated in the past 5 or 6 years that it really
takes a team of experts to put together a robust site. When the
Web was brand new, there were many one-person development teams.
The designer also coded and visa versa. But as the technology became
more sophisticated and Web users started demanding more interactivity
and greater control over information, one person simply could not
do it all. So most teams will have programmers, graphic artists,
designers, technical writers, media specialists, and a project manager
or some configuration of this.
So we come
to project management again. It almost seems this course should
have been titled Effective Project Management for Applications of
Multimedia and Web Page Design! This just emphasizes the importance
of managing the project. Even if you are doing it by yourself,
you still need to manage the project to ensure that you will finish
it on time and at the level of quality you desire.
I’ve got a
Golden Rule of multimedia and web development: Estimate how long
it will take you to develop the project, then double
or triple that time. It always takes me on average
three times as long as my original estimate to finish something.
So pay attention to this when you are allotting time to get your
projects in by the due date!
Testing
and Evaluation
A very important
step in the development process is testing and evaluation. The
text points out various levels of testing: there is alpha
testing, which I call an internal review. At
CDE we developed one lesson of the course content fully, including
the multimedia components. We would upload to the Course Management
System (we were using Prometheus and WebCT at the time) and then
have a student and the instructor go through it. We worked out
the initial development bugs in this phase of testing. It also
helped us get a clear idea of the time needed to development the
remaining components or lessons.
Beta
testing is the next phase when the course is done. We would conduct
an internal and external technical and editorial review.
One of the other designers in the Center would review the course
first, mainly for technical errors (graphics not showing, broken
links, etc.), punctuation and grammar. They would also look at
the course on various machines with different operating systems
and different browsers. Then it would go to an external reviewer.
This is someone
who is not working at the Center who goes through the course with
a fine-toothed comb. Again, this is a technical and editorial review.
This person is also on a dial-up or broadband connection away from
campus so that we can test connectivity of the course and detect
problems with the media. I am presently serving as a course reviewer
for the center.
The text also
refers to Donald Kirkpatrick’s four levels of assessment. For those
of you in corporate or business settings, these levels are used
widely across the nation. They are from his book Evaluating Training
Programs.
The temptation
of every project is to skip this essential step, particularly if
the project is running behind schedule. But it can be a very expensive
mistake for a couple of reasons:
1. The
initial release is full of errors and bugs, requiring many ‘patches’
to make the program useable.
2.
Long term damage to the reputation of the development
company affecting future return and referred business.
When I was
a Quality Assurance tester at the health plan I worked at, we were
looked upon and treated as the outcasts in the IT department.
This was because we had the authority to delay a deployment if the
‘defects’ we found were not fixed. Testing is the bane of a programmer’s
life, but an absolutely essential step in the development of the
product.
References:
Vaughan, T. (2004). Multimedia: Making it work (6th
ed.). New York: McGraw-Hill Technology Education.
Discussion questions:
Check the Calendar
for due dates.
- Why do you think you need a thorough
understanding of images and color in order to design Web pages?
- As an instructional designer, what
are the most important considerations regarding the use of images
and colors in educational/training Web-based lessons?
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