Week 2 – Web Design and Multimedia
Development
Objectives
Reading
Training
Individual Project
Learning Team Project
Lecture - Multimedia Instructional Design
Discussion Questions
Objectives:
- Examine HyperText Markup
Language (HTML).
- Determine the cost, timeline, and tasks required
to complete a Web site.
- Devise a Web site flowchart.
- Design a basic Web site.
Reading:
Read Chapters
14 - 16 in Multimedia: Making it Work
Read the
Electronic Reserve Reading for this week. Please survey the listed
articles and read the ones you feel will be helpful to you this
week.
Training:
Individual
- Personal Web Site, Part 1
Learning
Team - Team Web Site Project,
Part 1
Lecture - Multimedia Instructional Design:
Review of Week 1
Last week we talked a bit about what multimedia
is and the different aspects and how it is used in your workplaces.
This week in the reading, we are going to get
into the planning and preparations aspects of multimedia development.
You begin building your personal web site by writing HTML in NotePad
(no editors yet), and you start working on your Learning Team
project.
Platforms
It is very important that you know what types of
platform you will be designing your instruction for. There are many
aspects to a platform:
- Hardware
- Software
- Operating System
- Graphics and audio capabilities
- Screen resolutions
- Processor speed and RAM
- Internet connectivity
- Browser
- Others
If your users are going to be accessing the instruction
over the Web, you’ll need to take into consideration all of
these aspects. If you know for sure (100% positive) that all of
the users are using PCs with XP and Internet Explorer 6.x, then
you can design for only this configuration. But if you know that
some of your users are on lower-end machines and operating systems,
or you are not really sure of everyone's configuration, then you
need to design for the lowest common denominator, the lower configuration.
The point is that you must make sure that all of the users will
be able to access the instruction, see and manipulate all of the
features, or make alternative options available.
It would be a shame for you to put hours and hours
of work into a beautiful, rich instructional piece that included
audio and video, only to find out that a large percentage of the
users who are supposed to go through the training can’t hear
any audio because most of the PCs in that company or institution
do not have sound cards!
I experienced this with a couple of my courses
that I designed for the Engineering program. We made the choice
to use Flash to animate many of the concepts. The professors thought
this was great, saying that all of the engineering students would
have the ‘latest and greatest’ computers, and we went
ahead with the project. When the first course was taught, we started
getting calls from some of the students that they couldn’t
hear any of the lectures. After asking a series of questions, we
determined that some of the students were going to labs on campus
to take these courses and none of the lab computers had sound cards.
Needless to say, this was a problem! Particularly since almost all
of the courses the Center was developing had some form of audio
in the instruction.
We were able to ‘push’ the Instructional
Services department to upgrade the computers in the labs, which
ultimately benefited all of the students, not just our ‘distance’
students, but this is not always the case.
Planning
Again we come back to planning. As the example
I used in the Week 1 lecture, lack of planning can be very costly,
not to mention frustrating. Planning is time-consuming, which is
the number one reason why people skip this most important step.
But they do so not realizing how much additional time they risk
adding to the project through rework, corrections, and at worse
case, starting over completely.
Another excellent reason for planning is that almost
all design projects have deliverable deadlines that must be met.
The semester begins on a certain date so the instruction must be
ready, or you need to deliver a final product to your client by
a specific date. Breaking down your project into specific activities
and assigning them to a timeline will prevent last minute rush,
as long as it is monitored throughout the entire project. Spreadsheets
are especially effective for tracking the timeline but you can also
use the various project management software products available commercially.
There are many different documents that can be
used as part of the design phase to help keep the team (or you)
on track and on time. Here are the major documents you should consider
creating for your project:
- Design Document – describes in detail
what the design will look like, how it will work and what the
user will be able to do with it.
- Flowchart – diagrams the activity flow
in a piece of instruction (see your textbook for detailed description
and uses)
- Storyboard – illustrates what the user
will see on each page or screen of the instruction: graphics,
text, links, etc. and how the pages will be linked together.
- Timeline – assigns a due date for each
activity in the development process (e.g., audio for module 1
is due by xx/xx/xx. Text for pages for module 1 are due xx/xx/xx)
Evaluation
As you go through the design and development process
of your project, it is essential that you continually have your
work reviewed by someone else. It may be that the client will need
to review it as you go so that you are assured that the end product
is what they wanted in the first place. Or you may want to ask a
fellow instructor or designer to look at your work and give you
feedback as to what works, doesn’t work, editing changes in
the text, and usability of your instruction.
Particularly for spelling errors, have someone
other than the person who wrote it or put it into the web page proofread
all of it. It is so easy to see what you expect to see if you are
the writer or designer, but for someone who is looking at it for
the first time, the spelling errors will jump off the screen at
them. So even though it is hard to open your work up to constructive
criticism and feedback, do it! You’ll be so glad you did when
you are done.
All of our courses developed at the Center for
Distance Education not only go through an internal review (one of
the CDE designers looks over the course and tests out all the links
and media) but also an external review when a remote person goes
through the course, as a student would, to catch any technical or
grammatical errors, and also look for ‘holes’ in the
instruction. Remember that when links are broken or graphics don’t
load on a web page for a course, it is the instructor/trainer/professor
that the students blame, not the designer or programmer. It is critical
that your work go through at least two separate reviews before being
finalized.
Web Design
When it comes to the actual 'design' of the pages, we are talking
about the layout. If you follow a few basic design principles when
creating your web pages, you will design them in such a way as to
help your reader scan through the page and find the information
they are looking for, and more importantly, that YOU
want them to find. These are called scannable
web pages.
The tutorials talk a bit about web page design, the actual layout
of the pages. Use these as guides when creating your own pages:
- Keep text concise and to the point
- Chunk text into short paragraphs to make reading
and scanning easier
- Use bulleted and numbered lists to display
content
- Use appropriate graphics sparingly
- Do NOT use underlining to highlight text as
it will be confused with a hyperlink.
- Stay away from Italics for text, it’s
hard to read on the screen
- Use color and bold to highlight text, but don’t
use too many different colors on the same page. A good rule of
thumb is to pick on of two complimentary colors for highlighting.
- There should be no horizontal scrolling.
- As a rule of thumb, the user shouldn’t
have to scroll more than two or three screen ‘pages’
up and down, so break apart your content logically.
Take a look at this illustration of a web page:

You learn how
to create bulleted and numbered lists in the HTML Primer this week,
getting you off to a good start. Keep these principles in mind when
you start laying out your pages using your web editor in Week 3.
You may even want to design a 'template', a layout that you like
and will use for all of your pages, before you start adding more
pages and content.
There are many good books and websites on basic
web design. If you have no design experience at all you might check
out The Non-Designer’s Web Book (2nd Edition),
Robin Williams and John Tollett.
If you are particularly interested in designing
websites and multimedia for instructional purposes, one of the best
books I can recommend is Curriculum
webs : a practical guide to weaving the Web into teaching and learning,
by Cunningham and Billingsley. They have an accompanying web site
www.curriculumwebs.com/
You can find these on Amazon.com
or BarnesandNoble.com
or check with your local library.
There is a plethora of good web design books available, so my suggestion
is to go to a bookstore and browse through them to decide which
one is the best one for you. Some of them are more visual, others
more technical. It just depends on what you individually are looking
for.
Conclusion
We have discussed the various issues related to
the planning phase of multimedia development:
- Platforms
- Layout
- Planning documents and process
- Testing and review of the instruction
My final advice in the planning process is to develop
a small portion or prototype of the instruction and present it to
the client for review before you start developing the entire project.
This helps all parties involved to see how the final product will
look, have opportunities to make changes before the entire project
is developed, and will bring to the surface any workflow issues
or resource problems that can be addressed before jumping into flow-blown
development.
References:
Cunningham,
C. A., Billingsley, M. (2003) Curriculum webs : a practical
guide to weaving the Web into teaching and learning. Allyn
and Bacon, Boston
Niederst, J.
(2001) Learning Web Design. O'Reilly & Associates,
Inc. Sebastopol, CA
Warlick, David (2002) Plan It: Design It:
Build It: put your web site to work, Technology & Learning,
Sept 2002, V.25, 2 pgs. 24 - 30
Discussion questions:
Check the Calendar
for due dates.
- Answer the following questions and post under
WK2DQ1:
- With so many Web-authoring tools, why
is it necessary to know HTML code?
- What resources are you using to help you
create a basic Web site?
- Storyboard the Personal Website. You can
either use Word and create an outline with the major topics
as the primary links, or use the drawing tools in Word to create
a storyboard. If you have a copy of Inspiration
you can create a storyboard like this one.
The point of the storyboard is to create a visual picture of
what your site will look like. How many pages you will have,
how will they be linked, what pieces might be included on these
pages, etc. This gives you a plan or a blueprint to work with
over the next few weeks.
Post your version of your storyboard to the
newsgroup with a brief explanation.
Here is a good explanation of storyboards for
a multimedia project - http://journalism.berkeley.edu/multimedia/course/storyboarding/
Here is a good visual explanation of a storyboard
- http://www.amacord.com/services/storybrd.html#quick
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